This week I’ve been thinking about helpers — the ones who keep our digital worlds running, immersive, and alive.
A while ago, Adam sent me a link to this thread about the MMORPG Elite Dangerous (Massively Multiplayer Online Role Playing Game — but in my head I just say it mmm-porg and move on). Elite Dangerous is a space exploration and combat game, where you command your ship around a 1:1 scale version of the Milky Way, and I don’t know if you know this, but space is massive. So in this game it’s entirely possible (particularly as a newbie) to plan poorly, run out of fuel, and then your ship is just marooned until you die.
But players in the game have, for years now, relied on the Fuel Rats — a player-run emergency rescue squad, founded on a whim and now over a hundred and sixty thousand missions deep. When you run out of fuel in deep space — far from any station, drifting helplessly through the void — you don’t rage-quit, you call the Rats. A dispatcher logs your location. A Rat (or two) jumps across the stars to refuel you. They take nothing in return, except the satisfaction of one more pilot saved.
There’s something mythic about it — like calling on a secret society that only reveals itself when you’re in real trouble. And yet it’s entirely mundane, too. Just volunteers, sitting at their PCs in bedrooms and kitchens around the world, coordinating in Discord and spreadsheets and IRC, keeping the universe stitched together.